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Post by hakiko on May 19, 2005 2:10:32 GMT -5
So tonight my FFXI linkshell (guild) was camping a Notorious Monster (named mob) spawn to get items for the casters.
It got very boring very quick. See FFXI has very few griefing problems. In fact it only really has one. The Gil sellers. They use bots and large numbers to camp monsters that have good drops and sell the drops for gil. They then sell the gil for real life money.
They are almost impossible to beat to a mob because of their bots and numbers. Your only choice is to go after the monster in large groups and hope to get lucky.
So there were like 12 of us camped out doing 6 man, 3hr long shifts.
What did we do for fun?
Played Everquest the Roleplaying Game of course!
I ran an adventure that had the players exploring Befallen.
It was then that I wondered. EQOA should be set before Befallen well....errr...fell.
It used to be a temple manned by paladins. Could it be that one not far from Freeport?
Also a note to future game designers. When your game forces players to use the chat and diceroll feature to play another game do you:
a) Start looking into the gil-seller problem
b)Start looking into the slow spawn times
c)Start looking into instanced content for good drops
d) Make these items NO TRADE
e) Call it emergent behavior and add it to the features list
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Post by Gaien on Jun 19, 2005 0:11:40 GMT -5
One fo the reasons I left that game for World of Warcraft. WoW doesn't have this problem. Go ahead and send a letter to Square/Enix but I know at least 30 other people (My entire old LS) that did this same thing...
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Loveless
Scroll Keeper
Lord of Chaos
"Beat me if you can... Survive if I let you."
Posts: 64
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Post by Loveless on Jun 19, 2005 1:02:11 GMT -5
If im not mistaken, it is the temple near fp, which is Marr's Fist. It gets torn down by some Necro then undead take the place over, I could be mistaken though
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Post by Elindar on Jun 20, 2005 10:52:46 GMT -5
Yes, from what I have seen LL is correct, however, SOE could take a lesson from the Marvel Comics continuity police, because there are certainly other discrepancies as well.
Gaien...If we were computer gamers Nobel and I we would definately play WoW and probably horde chars, since seems everyone is a night elf.
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Post by Gaien on Jun 20, 2005 18:33:55 GMT -5
Well then you ned to get a computer ;D
Horde is cool but from what I've seen they don't work real well together in large scale battles because everyone has this 'Me Orc/Tauren, me no need to work with you! Me Smash!' additude.
Night Elf is definately the most popular choice in WoW for race, but using the CT Mod survey you'll find that for the alliance, 36% NE, 32% Human, 18% Gnome and 12% Dwarf is the common racial spread.
For Horde it's 39% Orc, 37% Tauren, 13% Troll and 11% Undead. Roughly...
'It gets torn down by some Necro then undead take the place over, I could be mistaken though' - From what I remember of my EQ history (Look in the GM's manual for the table-top version) this is correct, but I think it's more than one Necro and he's got a dam good reason too...
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